Client: Laboral Art Center

Gijon, Spain
2007

A real environment modeled after the virtual, the Gameworld environment begins as a surface with a non-directional grid of 3 dimensional elevated points, not unlike the top surface of a Lego block. At the scale of the exhibition space, one is surrounded by these dots, the tops of which are somewhat higher than the line of sight.

This unreal landscape is entirely executed in digital blue amplifying the physical tactility while at the same time producing an affect of slightly absurd mono-materiality.